Element types: VO, VIDEO, GFX, LIVE, AUDIO, FULLSCREEN
What each element type (GFX, VIDEO, VO, LIVE, AUDIO, FULLSCREEN) does and when to use it.
Each element in your rundown has a type that defines what it does during execution.
GFX (Graphics)
The most common type. Triggers a graphics overlay: lower thirds, bugs, tickers, scoreboards, etc. Links to Helmo Graphics, Flowics, or Singular.live integrations.
Use for: any on-screen graphic overlay.
VIDEO
Plays a video clip. Can link to an asset from Drive or trigger a video source via OBS/vMix.
Use for: pre-recorded packages, VTs, or bumper clips.
VO (Voice-Over)
Triggers an audio-only element, typically a voice-over track played over video.
Use for: narrated segments where an anchor reads over footage.
LIVE
Switches to a live feed. Integrates with OBS (scene switching) or vMix (input switching) via Helmo Middleware.
Use for: live camera feeds, remote guests, or studio switches.
AUDIO
Plays an audio clip: music beds, sound effects, or stingers.
Use for: transition music, intro jingles, or audio-only content.
FULLSCREEN
Triggers a full-screen graphic (not an overlay). Takes over the entire output canvas.
Use for: full-screen title cards, standings tables, or map graphics.
Choosing the right type
The element type mainly affects how it appears in the rundown interface (different icons and colors). The actual behavior depends on the integration you link it to. Choose the type that best describes what the element does for your production team's clarity.