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Navigating: Next, Previous, Skip

Manual navigation controls during a live show: Next, Story and Seg buttons, GO in semi-auto, and suspending elements before air.

ReferenceIntermediateoperatorUpdated

During a live show, the control bar at the bottom lets you move through the rundown by hand.

Watch out

Navigation is available in MANUAL mode. In Auto the engine owns the running order, so switch the Auto/Manual toggle before you navigate.

The three levels

Navigation comes in paired back / forward buttons, one pair per level:

Level What it moves
Next One step: the next cue in the running order.
Story The whole item. Jumps to the previous or next story.
Seg The whole block. Jumps to the previous or next segment, the big move during a live show.

What happens when you jump

Going forward:

  1. Whatever is on air is taken off.
  2. The run jumps to the target position.
  3. The elements there go on air on the new story's clock.

Going back:

  1. Whatever is on air is taken off.
  2. The run rewinds to the target position.
  3. That block plays again from its start.

GO

In Semi-auto mode the show plays a segment on its own and then waits: the control bar shows WAITING GO. Press GO to start the next segment.

Skipping before air

You do not have to skip live. Suspend from queue takes an element or a block out of the run while you are still building. A suspended element never goes on air, and it is not anybody's "previous" either, so elements chained to it re-anchor.

Tips

  • Navigate by Seg for the big moves and Story for the small ones. Stepping one cue at a time through a long block is slow when you are already late.
  • Navigation is synced with the engine, so what you do here is what goes to air, not just what your screen shows.
More in Helmo Rundown

Getting Started

Managing Rundowns

Building the Rundown

Element Timing

Going Live

Advanced Features

Troubleshooting