The END RUNDOWN button
How ending a rundown stops execution, releases the screens and keeps the logs, and how End differs from Reset.
ConceptIntermediateUpdated
End finishes the live broadcast and closes the rundown out.
What happens when you press End
- Whatever is on air comes off: any graphic still up is taken down.
- Everything pending is cancelled: elements still waiting to fire are dropped.
- The engine stops: the run ends and the show releases the screens it was driving.
- Status changes: the rundown moves to Completed.
- The logs stay: every IN and OUT, with its real time, remains available.
Where to find it
Top-right of the rundown editor while the rundown is Live. It replaces the Go Live button.
End vs. Reset
These do different things, and the difference matters:
- End finishes the show. The rundown becomes Completed and read-only.
- Reset stops the run and puts everything back to the top (segments, stories and elements marked as not aired), returning the rundown to Draft so you can arm it again. Use it to run the same rundown a second time, or to release a rundown you armed and decided not to run.
Completed vs. Cancelled
- Completed: the normal end of a show.
- Cancelled: the show was stopped before reaching the last element.
Both make the rundown read-only. You can review logs, duplicate it, or Reset it back to Draft.
After ending
- Open the Logs tab to review every element that fired, its real on-air time and the response from each integration.
- Duplicate the rundown to reuse its structure for the next broadcast.
- Reset it if you want to run this same rundown again.
- The rundown stays in your Rundowns list and can be archived later.
Watch out
Always press End before closing the browser. The show runs on Helmo Live's servers, so closing the tab does not stop it. A rundown left running keeps claiming the screens it was driving.