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Linking elements to integrations

Connect rundown elements to Helmo Graphics or external platforms so they send commands automatically when they execute.

ReferenceIntermediateUpdated

For an element to actually trigger a command during your show, it needs to be linked to an integration.

What is an integration link?

An integration link connects a rundown element to a specific resource in an external system. For example, linking a GFX element to a lower third overlay in Viz Flowics, or linking a LIVE element to an OBS scene switch.

How to link an element

  1. Open an element (click to expand).
  2. Select an Integration from the dropdown. This lists all integrations configured in your workspace.
  3. Select the Action: the specific command to send (IN, OUT, scene switch, mute, etc.).
  4. Configure any parameters the action requires (overlay ID, scene name, source name, etc.).
  5. The element is now linked. When it executes during a live show, it sends the command automatically.

Integration types and what they control

Integration Category What the element controls
Viz Flowics Graphics Overlay layers: IN, OUT, PATCH, field updates, timers, lists
Singular.live Graphics Compositions: IN, OUT
Helmo Graphics Graphics (Native) Subcompositions: IN, OUT, TOGGLE, PATCH, field updates
OBS Studio Broadcast Scenes, sources, audio mute/volume, filters, recording, streaming, virtual camera, replay buffer
vMix Broadcast Overlays, transitions, text/image updates, recording, streaming, snapshot
CasparCG Broadcast PLAY, STOP, LOAD, LOADBG, CLEAR, CG ADD/UPDATE/STOP/NEXT/CLEAR/PLAY
MeldStudio Broadcast Scenes, layers, effects, audio, streaming, recording, replay, widgets
YouTube Live Streaming Start/stop broadcast, stream status
Twitch Streaming Stream controls, channel updates
Kick Streaming Stream controls
Generic HTTP Data / Custom Any REST API endpoint with variable substitution
Action Sequence Automation Trigger a pre-built multi-step Action Sequence

Field values (Graphics elements)

For GFX elements linked to Viz Flowics or Helmo Graphics, you can set field values directly on the element. These values are sent as PATCH/UPDATE commands when the element executes, updating text, numbers, or images on the graphic without a separate button press.

OBS Audio & Filter actions in Rundown

When linking an element to OBS, you can select audio and filter actions in addition to scene/source control:

  • Mute / Unmute / Toggle Mute: control a specific audio input by name
  • Set Volume: set volume level (0-100%) for any input
  • Enable / Disable / Toggle Filter: control any filter on any source
  • Set Filter Settings: update filter parameters (e.g. chroma key color, compressor threshold)

This means you can automate a complete production moment from a single rundown element: switch scene, bring up a graphic, and mute a mic, all at once.

Tips

  • Make sure your integrations are configured in Connect before linking elements.
  • Integration names in the dropdown match what you named them in the Integrations Hub.
  • Scene, source, and filter names must match exactly what's configured in OBS (case-sensitive).
  • For Viz Flowics and Singular elements, you can preview the linked graphic using the preview icon on the element row.
  • If no integrations appear in the dropdown, check that your workspace has at least one active integration in Connect.
More in Helmo Rundown

Getting Started

Managing Rundowns

Building the Rundown

Element Timing

Going Live

Advanced Features

Troubleshooting