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Understanding the hierarchy: Segment → Story → Element

How a rundown is structured into segments, stories and elements, and where the Show sits above it.

ConceptBeginnerUpdated

Helmo Rundown organizes a broadcast into three levels inside the rundown. Understanding this structure is essential for planning and executing your shows.

Note

Above the rundown there is the Show. A Show is the container for a production and holds its Graphics, Control Pages, Rundowns and Spaces. One Show can have several Rundowns, one per broadcast.

Segment

The top level inside a rundown. Segments divide the show into blocks, and you reorder them by dragging. There are three types:

  • Segment: a normal content block that holds stories. "Opening", "First Half", "Interview".
  • Break: an ad break or transition.
  • Setup: a block that runs before air (opening the graphics, arming a source). Setup segments are pinned to the top of the rundown.

A segment either ends with its content (it is worth exactly what is inside it) or lasts a set time you type. Breaks and Setup segments hold their declared length by default; a normal segment is worth its stories.

Story

Stories are the items inside a segment: one news item, one interview, one play. Each story can carry a slug, a script for the teleprompter and production notes.

The story is also the clock every element inside it is measured against. An element that starts "at 00:05" starts five seconds after its story does.

Like segments, a story either ends with its content or lasts a set time.

Element

Elements are the cues inside a story. Each one puts something on air: a graphic, a clip, an OBS or vMix action, a streaming action.

Every element answers two questions:

  • When does it start? At a set time (counted from the start of its story), With previous, or After previous.
  • How long does it last? For a set time, or until the story ends (a lower third that holds the block).

A graphics element can also carry clips and field changes: timed content that plays inside the element while it is on air.

During execution each element moves through: Upcoming → Standby → On Air → Done (or Skipped).

Visual summary

Show: "UEFA Coverage"
└── Rundown: "Champions League Final"
    ├── Segment: "Pre-Match"
    │   ├── Story: "Team lineups"
    │   │   ├── Element: Lineup graphic — at 00:00, until the story ends
    │   │   └── Element: Sponsor bug — with previous, for 10s
    │   └── Story: "Pundit preview"
    │       └── Element: Name lower third — at 00:04, for 8s
    ├── Segment: "First Half"
    │   └── Story: "Kick-off"
    │       ├── Element: Score bug — at 00:00, until the story ends
    │       └── Element: Goal alert — after previous, for 6s
    ├── Segment: "Halftime"  (Break)
    └── Segment: "Post-Match"
        └── Story: "Final score"
            └── Element: Player of the match — at 00:02, for 15s

Key points

  • A Rundown is the plan for one broadcast, and it lives inside a Show
  • Segments are the blocks: Segment, Break or Setup
  • Stories are the items inside a segment, and they own the clock
  • Elements are single cues, each with a start and a duration
  • The list order is presentation, not timing, except for elements set to With previous or After previous, where moving a row moves the air
Tip

Name your segments and stories clearly ("Opening", "Headlines", "Credits"). Those names are what the operator navigates by in the live control bar.

More in Helmo Rundown

Getting Started

Managing Rundowns

Building the Rundown

Element Timing

Going Live

Advanced Features

Troubleshooting