Understanding the hierarchy: Segment → Story → Element
How a rundown is structured into segments, stories and elements, and where the Show sits above it.
Helmo Rundown organizes a broadcast into three levels inside the rundown. Understanding this structure is essential for planning and executing your shows.
Above the rundown there is the Show. A Show is the container for a production and holds its Graphics, Control Pages, Rundowns and Spaces. One Show can have several Rundowns, one per broadcast.
Segment
The top level inside a rundown. Segments divide the show into blocks, and you reorder them by dragging. There are three types:
- Segment: a normal content block that holds stories. "Opening", "First Half", "Interview".
- Break: an ad break or transition.
- Setup: a block that runs before air (opening the graphics, arming a source). Setup segments are pinned to the top of the rundown.
A segment either ends with its content (it is worth exactly what is inside it) or lasts a set time you type. Breaks and Setup segments hold their declared length by default; a normal segment is worth its stories.
Story
Stories are the items inside a segment: one news item, one interview, one play. Each story can carry a slug, a script for the teleprompter and production notes.
The story is also the clock every element inside it is measured against. An element that starts "at 00:05" starts five seconds after its story does.
Like segments, a story either ends with its content or lasts a set time.
Element
Elements are the cues inside a story. Each one puts something on air: a graphic, a clip, an OBS or vMix action, a streaming action.
Every element answers two questions:
- When does it start? At a set time (counted from the start of its story), With previous, or After previous.
- How long does it last? For a set time, or until the story ends (a lower third that holds the block).
A graphics element can also carry clips and field changes: timed content that plays inside the element while it is on air.
During execution each element moves through: Upcoming → Standby → On Air → Done (or Skipped).
Visual summary
Show: "UEFA Coverage"
└── Rundown: "Champions League Final"
├── Segment: "Pre-Match"
│ ├── Story: "Team lineups"
│ │ ├── Element: Lineup graphic — at 00:00, until the story ends
│ │ └── Element: Sponsor bug — with previous, for 10s
│ └── Story: "Pundit preview"
│ └── Element: Name lower third — at 00:04, for 8s
├── Segment: "First Half"
│ └── Story: "Kick-off"
│ ├── Element: Score bug — at 00:00, until the story ends
│ └── Element: Goal alert — after previous, for 6s
├── Segment: "Halftime" (Break)
└── Segment: "Post-Match"
└── Story: "Final score"
└── Element: Player of the match — at 00:02, for 15s
Key points
- A Rundown is the plan for one broadcast, and it lives inside a Show
- Segments are the blocks: Segment, Break or Setup
- Stories are the items inside a segment, and they own the clock
- Elements are single cues, each with a start and a duration
- The list order is presentation, not timing, except for elements set to With previous or After previous, where moving a row moves the air
Name your segments and stories clearly ("Opening", "Headlines", "Credits"). Those names are what the operator navigates by in the live control bar.