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The GO LIVE button: what happens

What changes when you press Go Live, what should already be done before it, and what to know once the rundown is live.

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Go Live starts the run. By the time you press it, the engine should already have your rundown and the screens should already have the media. That happens at Mark ready, not here.

Tip

The sequence is: Mark ready → pre-flight → Go Live. Skipping straight to air means the clips download while on air, and the first one arrives late.

What happens when you press Go Live

  1. Status changes: the rundown moves to Live.
  2. The run starts: the engine begins executing from the first segment.
  3. The live control bar appears: Play/Pause, navigation, Auto/Manual, the padlock and the countdown to the next cue.
  4. The start gate holds for the first clip: the clock waits briefly for the screen to show the first video, so everything starts together. It waits up to 5 seconds when the clip is already downloaded, and up to 30 when a screen says it is not.
  5. It keeps running without you: from here the show runs on Helmo Live's servers, whether or not your browser is open.

Where to find it

Top-right of the rundown editor. On a Draft rundown you see Mark ready first; Go Live replaces it once the rundown is Ready.

Before you go live

Press Pre-flight and read it. It tells you, right now:

  • whether any screen is connected. If none is, nothing goes to air at all
  • whether the clips and images have been downloaded by every screen
  • whether the integrations this show uses are answering
  • whether everything the rundown points at still exists: a subcomposition removed from a published package, or a dead asset link

Also worth a look: the time budget in the header (PLAN / BUILT / DIFF) tells you whether what you built matches the show you planned.

Important

  • Once live, the rundown is locked so nobody moves what is about to air. You can open the padlock in the control bar, but the padlock is shared with everyone on the show, and whatever you change goes out live.
  • If you edit an on-air rundown, your changes are not on air until you send them. Use Push changes to active rundown; the engine reconciles from the next story on and leaves whatever is on air alone.
  • To finish, press End. To start over from the top, press Reset.
More in Helmo Rundown

Getting Started

Managing Rundowns

Building the Rundown

Element Timing

Going Live

Advanced Features

Troubleshooting