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What are subcompositions and why they matter

Subcompositions are the overlays you bring IN and OUT during a live show; learn what each one contains and how many you need.

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Subcompositions are the core concept of Helmo Graphics. They are the overlays you control during a live show.

Diagram of a composition containing several subcompositions, each holding elements
Subcompositions hold the elements of each overlay.

While elements are the things you see (text, images, shapes), subcompositions are the containers that hold those elements and define when they appear and disappear.

Why subcompositions?

During a live broadcast, you don't control individual text or image elements; you bring entire overlays in and out. A "lower third" overlay might contain a background bar, a name, and a title. All three need to animate together. That's what a subcomposition does.

Each subcomposition has

  • A name: shows up in Helmo Control buttons (for example, "Lower Third", "Score")
  • A state: IN (visible), OUT (hidden), or Preview
  • An IN animation: how it enters the screen
  • An OUT animation: how it exits
  • A Logic Layer: category for organization (Lower Thirds, Bugs, Full Screen, etc.)

How many subcompositions per graphic?

As many as you need. A typical sports graphic might have:

  • "Score Bug": always visible during play
  • "Player Card": shows on player events
  • "Lower Third": commentary names
  • "Ticker": scrolling news at the bottom
  • "Full Screen Stats": halftime statistics

Each one is controlled independently from Helmo Control.

More in Helmo Graphics

Getting started

Editor interface

Working with elements

Subcompositions and animations

Live data and styles

Output and deployment

Troubleshooting